Properties
Private #activatedTriggersList
#activatedTriggersList: PlayerTrigger[] = []
Private #activatedTriggersMap
#activatedTriggersMap: Record<string, PlayerTrigger> = {}
Private #syncManager
#syncManager: SyncManager
Private #triggersList
#triggersList: Trigger[] = []
Private #triggersMapID
#triggersMapID: Record<string, Trigger> = {}
Private #triggersMapTag
#triggersMapTag: Record<string, Trigger> = {}
Private _events
_events: EventLite = ...
Позволяет забрать награду триггера. ПРОВЕРЯЙ существование триггера по переданному id перед вызовом.