Properties
Private #notFoundList
#notFoundList: any[] = []
Private #playerRewardsList
#playerRewardsList: PlayerReward[] = []
Private #playerRewardsMap
#playerRewardsMap: Record<string, PlayerReward> = {}
Private #rewardsList
#rewardsList: Reward[] = []
Private #rewardsMapID
#rewardsMapID: Record<number, Reward> = {}
Private #rewardsMapTag
#rewardsMapTag: Record<string, Reward> = {}
Private #syncManager
#syncManager: SyncManager
Private _events
_events: EventLite = ...