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Class Achievements

Hierarchy

Index

Constructors

Properties

#notFoundList: any[] = []
#unlockTransations: Record<string, Transaction<UnlockPlayerAchievementOutput>> = {}
#unlockedList: PlayerAchievementID[] = []
_events: EventLite = ...

Accessors

  • get unlockedList(): PlayerAchievementID[]

Methods

  • _setUnlockedList(achievements: PlayerAchievementID[]): void
  • fetch(): Promise<FetchPlayerAchievementsOutput>
  • has(idOrTag: string | number): boolean
  • open(__namedParameters?: { scrollTo?: string | number }): Promise<void>
  • unlock(__namedParameters: Omit<UnlockPlayerAchievementInput, "platformData">): Promise<UnlockPlayerAchievementOutput | Transaction<UnlockPlayerAchievementOutput>>

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